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Dragon Quest VIII: Journey of the Cursed King game cover

Dragon Quest VIII: Journey of the Cursed King

RPG
•
2004
ps2 small icon
PS2
Released
11/27/2004
•
22 years ago

Genres
RPG, Strategy

Game Mode
Single player

Perspective
Third person

Developers
LEVEL-5, Square Enix Product Development Division 9, Bird Studio, Armor Project

Publisher
Square Enix

Franchise
Dragon Quest
Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015.
It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view.
Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

-- Game data from IGDB

Dragon Quest VIII: Journey of the Cursed King

RPG
•
2004
ps2 small icon
PlayStation 2
Dragon Quest VIII: Journey of the Cursed King game cover
Released
11/27/2004
•
22 years ago

Genres
RPG, Strategy

Game Mode
Single player

Perspective
Third person

Developers
LEVEL-5, Square Enix Product Development Division 9, Bird Studio, Armor Project

Publisher
Square Enix

Franchise
Dragon Quest
Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015.
It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view.
Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.

-- Game data from IGDB

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