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Metal Slug 6 game cover

Metal Slug 6

Shooter
2006
arcade small icon
Arcade
ps2 small icon
PS2
Sorry, we don't have images for this entry yet
Released
2/24/2006
20 years ago

Genres
Shooter, Platformer, Arcade

Game Modes
Single player, Co-operative

Perspective
Side view

Developer
SNK Playmore

Publishers
Sega, SNK Playmore

Franchise
Metal Slug
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.
The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

-- Game data from IGDB

Metal Slug 6

Shooter
2006
arcade small icon
Arcade
ps2 small icon
PlayStation 2
Metal Slug 6 game cover
Sorry, we don't have images for this entry yet
Released
2/24/2006
20 years ago

Genres
Shooter, Platformer, Arcade

Game Modes
Single player, Co-operative

Perspective
Side view

Developer
SNK Playmore

Publishers
Sega, SNK Playmore

Franchise
Metal Slug
Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.
The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.

-- Game data from IGDB

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