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Ys: Wanderers from Ys game cover

Ys: Wanderers from Ys

Platformer
1989
snes small icon
SNES
ps2 small icon
PS2
turbografx small icon
TurboGrafx-16
Released
7/21/1989
37 years ago

Genres
Platformer, RPG

Game Mode
Single player

Perspective
Side view

Developers
Nihon Falcom, Access

Publishers
Nihon Falcom, Taito, Hudson Soft, Konami, NEC

Franchise
Ys
Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.
Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

-- Game data from IGDB

Ys: Wanderers from Ys

Platformer
1989
snes small icon
SNES
ps2 small icon
PlayStation 2
turbografx small icon
TurboGrafx-16
Ys: Wanderers from Ys game cover
Released
7/21/1989
37 years ago

Genres
Platformer, RPG

Game Mode
Single player

Perspective
Side view

Developers
Nihon Falcom, Access

Publishers
Nihon Falcom, Taito, Hudson Soft, Konami, NEC

Franchise
Ys
Adol Christin's long-time friend, Dogi, wishes to return to his home town of Redmont after hearing about strange disturbances that are happening there. Always looking for an adventure, Adol joins him and soon finds out the cause of this new evil.
Ys: Wanderers from Ys breaks away from the "bumping into enemies" battle system of the first two games, allowing Adol to control his sword in a variety of directions. Beside changing the battle system, the game's perspective switches to a side-scrolling view, as opposed to the top-down one of the previous games. Adol also has the ability to jump now. New to the series is the use of magical rings, which give Adol different powering-up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story.

-- Game data from IGDB

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